CatzEyes93 - The Half Life Saga

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Developed by Valve Software, released November 19, 1998 Character: Gordon Freeman - Mind blowing from the start... What is Half Life you may ask? Half Life is a first person PC game originally released in 1998 that quickly became the cornerstone of the gaming community. The story itself is of a Black Mesa Research Scientist Gordon Freeman that finds himself a key player in a terrible accident that led aliens into our world. Gordon not only has to find a way out of the facility while battling deadly aliens, but he also has to fight against the military attempting to cover up the terrible accident. From the single player Half Life game came other follow up games to the story namely Blue Shift and Opposing Force. From there the gaming community wanted more... And we got more! With the purchase of the Half Life game came the ability to go online and play Deathmatch, Team Fortress, Ricochet and Counter Strike. While many enjoy the single player game for the first time, others (I for one) have gone on to become addicted to the multiplayer games. With Half Life, advanced technology is used to create a frighteningly realistic world where players need to think smart to survive. Since its release in November 1998, Half-Life has won more than 50 Game of the Year awards from publications around the world, including Computer Gaming World, PC Gamer, and CNET's Gamecenter. Half-Life was named ‘Best PC Game Ever’ in the November 1999 issue of PC Gamer, and has also won seven 1999 Spotlight awards, including 'Best PC Game' and 'Best of Show,' from the professional game development community. These are the only awards given to game developers by their peers. Games have grown and advanced over the years, but this time honored game will remain top knotch in the hearts of all seasoned gamers. For those of you waiting to do "Half Life all over again" in the source engine, I give you... BlackMesaSource.com "Black Mesa" is quite possibly the best-known and most-anticipated modification of Half Life using the Half-Life 2 source engine. For those of you who've been in cryostasis since December 2004, Black Mesa aims to faithfully recreate the entire Half-Life game on Source. I’m not talking the half-assed, "much left to be desired" Half-Life: Source here either. These cats are creating the entire thing from scratch—textures, props, models, maps, sounds—the whole shebang! The best part is, their work just keeps getting better and better, and every time they update, they raise the bar even further! Catz is accepted as a voice actor for Black Mesa On another happy note, as of February 2007, I have accepted the position of Voice Actor with the Black Mesa team. I have done some recordings on a professional level for my work, but I never dreamed that I would be accepted as a Voice Actor in this Mod! Oh wait a sec.. I DID dream it. As a matter of fact, I have been itching to be the transit system voice since way back when this project first started and the Black Mesa team was on the Leak Free forums... but that was years ago. Anyway, Happy browsing! **G-Man Sightings** **Trivia**
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Developed by Gearbox Software, released on October 31, 1999 Character: Corporal Adrian Shephard - Half Life again, but on the military side! Shephard is sent into the huge underground Black Mesa Research Facility on an undisclosed mission, but things go wrong and he finds himself fighting for survival against sinister government agents and monstrous aliens. The action of Opposing Force interweaves with the events of Half-Life, so that the player catches a glimpse of Gordon Freeman, the player character from the original game, sees an officer making a pivotal radio broadcast that Freeman overhears in the first game, and visits some recognizable locations. In the original Half-Life, a "resonance cascade" opens a dimensional rift, which cause Xen aliens to teleport into the Black Mesa Research Facility. The surviving scientists and security guards at the facility struggle to escape. Responding swiftly, the United States military initiates a massive "clean-up" operation to eradicate the alien presence at Black Mesa as well as "silence" any witnesses. As the game begins, Shephard is part of this operation. After his transport aircraft is shot down and he is cut off from the rest of his unit, the clean-up mission is abandoned and Shephard joins forces with the scattered survivors seeking escape. As the tide of the furious battle begins to favor the alien army, Shephard realizes the military forces have been ordered to pull out. The Black Op forces (seen only briefly in the first game) are acting independently of the Marines, and intend to destroy the entire complex with a thermonuclear warhead. **G-Man Sightings** **Trivia**
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Developed by Gearbox Software, released on June 12, 2001 Character: Barney Calhoun - Half Life again, but from a different perspective? Blue Shift returns to the setting and timeline of the original Half Life story, but with a different player character: the ubiquitous Black Mesa Research Facility security guard Barney Calhoun. As Barney, the player attempts to escape the alien invasion caused by the resonance cascade and the ensuing military cover-up. Barney Calhoun, a mid-ranking security guard in the Black Mesa Research Facility, is responsible for the preservation of equipment and materials and the welfare of research personnel in a cavernous underground sector of the facility. At the time of the resonance cascade, Calhoun is trapped in a plummeting elevator with two scientists. He regains consciousness at the bottom of the lift shaft and soon finds himself fighting through the facility's underground areas to reach the surface and escape. Calhoun rescues some scientists who have been locked in railway cars in Black Mesa's classification yards. One of the scientists, Dr. Rosenberg, informs Calhoun that the entire facility is surrounded by Hazardous Environment Combat Unit Marines intent upon killing all base personnel to cover up Black Mesa's research into extradimensional exploration. The only way to escape, Rosenberg explains, is to use an old prototype of the Lambda Complex teleporter; if it works, they can reach an obscure entrance to Black Mesa which has been overlooked by the Marines. At several points during Blue Shift, Calhoun almost meets the protagonist of Half-Life, Gordon Freeman: Calhoun is locked outside the door to Area 3 Security Facilities and sees Freeman go past on the tram heading towards Sector C (thus confirming that the security guard Gordon sees in the beginning of Half-Life is in fact Barney); using remote cameras, Calhoun also sees Freeman heading towards the H.E.V. Storage Area from the surveillance room; during the ending sequence of Blue Shift, Calhoun sees an unconscious Freeman being dragged by H.E.C.U. soldiers towards a trash compactor. Blue Shift is the shortest game in the original Half-Life series, with all the events taking place alongside a measurable fraction of those in the first game. Blue Shift is also arguably the most disturbing—as most of the events take place on the surface in the immediate aftermath of the disaster, the player sees firsthand the panic of the Black Mesa personnel as they desperately try to flee the facility by any means necessary. It is interesting to note that aside from the PlayStation 2-only Half Life: Decay game, Blue Shift is arguably the only Half-Life game with a "happy ending". At the end of Half-Life, Gordon Freeman is conscripted by the mysterious G-Man, and Opposing Force's Adrian Shephard is indefinitely detained by the same individual to ensure his silence. However, in Blue Shift, Barney and his three scientist companions escape Black Mesa and the scrutiny of the G-Man, whose brief report suggests he deems them, perhaps out of pride and annoyance, too insignificant to actively monitor or eliminate them. **G-Man Sightings** **Trivia**
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Developed by Gearbox Software, originally published by Sierra Entertainment - Originally a part of the PlayStation 2 version of Half-Life released on November 14, 2001 Characters: Gina Cross and Colette Green First I want to offer a BIG THANK YOU to "DinoThrasher" of the Black Mesa Forums for putting these screenshots together for me. Without you, this section would still be in the "coming soon" stage. ;) The setting and timeline of the original Half Life story, albeit portraying the story from the viewpoint of a different set of protagonists: two female scientists working in the Black Mesa Research Facility. Decay is a cooperative multiplayer game, designed to be played by two people working together to pass through the game's levels. In September 2008, a group of Ukrainian developers ported the game to Windows as a modification of the PC version of Half-Life. Decay begins with Gina Cross and Colette Green arriving at the Anomalous Materials Labs at Black Mesa and reporting to Dr. Keller, who is readying the day's analysis of an unknown specimen. Despite the objections of Dr. Rosenberg to pushing the analysis equipment beyond its design capacities, Cross and Green are assigned to assist setting up the experiment for Gordon Freeman. When Freeman inserts the specimen into the scanning beam, however, it triggers a "resonance cascade", causing mass damage to the facility and teleporting alien creatures into the base. Keller and Rosenberg agree that Black Mesa cannot deal with the situation on its own, and so decide to call for military assistance. Cross and Green escort Rosenberg to the surface, where he sends a distress signal to the military. As you know, chaos ensues and it is a fight to stay alive. Xen Attacks (bonus chapter) - Alien Chapter It is the bonus chapter of Half-Life: Decay. In it, two Vortigaunts named "Drone Subjects" X-8973 and R-4913 must retrieve the crystal sample which was used in tests (and stolen by the G-Man) in Black Mesa and take it back to their leader Nihilanth. Important notes:
**G-Man Sightings** **Trivia**
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Developed by Valve Software, released November 16, 2004 Character: Gordon Freeman - The saga continues 6 years after its original story The last time we saw Gordon Freeman, he was put into suspense by a strange yet sinister man... His destiny unknown. Half-Life 2 picks up the story some years later and again throws Gordon back into the heart pounding action. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies. The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him. The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in: Characters - Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence. Physics - From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy. Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game. AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand. May 30, 2003 - Half-Life 2's showing at E3 2003 elicited some of the most incredibly favorable press in recent memory. Here's a small sample: — IGN "...Half-Life 2 at E3 unequivocally stole the show. Fricken a, it did. Expect to see nothing like Half-Life 2 for the next two years and then continue to gawk in sheer, shivering awe...this game blew our socks off more triumphantly than any other game in recent years..." — GameSpot.com "Frankly, we were blown away by what we saw of Half-Life 2 here..." — GameSpy.com "It's hard to do justice to the video in words, but suffice it to say that the crowd in attendance was completely blown away by the demonstration, and E3 attendees have been racing to the ATI booth throughout the show and waiting in massive lines just to get a glimpse." — ActionTrip.com "As we stumbled out of the room in awe, two things were sure: I cannot wait to play the game over and over again, and I cannot wait to see what is done with the engine. To finally sum this all up, let me put it this way: There was another game shown at this show. It was called Doom something. I dunno at this point. I forgot." The E3 awards keep rolling in. Among the awards so far include Game of Show (GameSpy) and Game of Show, Best Action Game, Technological Excellence, and Best Graphics (IGN) For screenshots and other Half-Life information, visit the Half-Life 2 product page at www.half-life2.com. **G-Man Sightings** **Trivia**
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Developed by Valve Software, released on June 1, 2006 Character: Gordon Freeman - Episode one of three Valve views episodes One through Three as tantamount to a stand alone release, essentially Half-Life 3 divided into three episodes. It has been rumored that Valve, in hindsight, perhaps should have re-thought the naming convention that they view as being "Half Life 3", but in the end does it really matter that much? What is in a name? A rose still smells as sweet if given another name. And any Half Life saga installment is just as rewarding as the last. Episode One starts out after the explosion of the reactor from which Gordon was extracted by the G-Man and Alyx Vance was left behind. As time stops, several purple Vortigaunts appear and rescue Alyx from the blast. After she is rescued, the Vortigaunts appear before the G-Man and stand between him and Gordon. They teleport Gordon away from the scene, much to the G-Man's displeasure. Interestingly enough, it would appear G-Man is held back through this whole episode, and only makes his appearance here, at the beginning. So... the vorties have some sort of one upmanship on G-Man? Very interesting indeed! Alyx and Gordon re-enter the now-decaying Citadel to try to stabilize the core. Dog gets a small cameo in the beginning of the game and gets Alyx and Gordon back inside the Citadel. Alyx and Gordon discover a Combine Advisor fleeing in a pod, a nasty interation to say the least. Gordon and Alyx are successful in re-engaging the reactor's containment system, delaying the explosion, but Alyx discovers that the Combine are deliberately accelerating the destruction of the Citadel to send a message off-world. Once making a copy of the message, Alyx and Gordon then make their way to attempt to escape the Citadel via a Razor Train. While making their way through, Dr. Kleiner appears on the screens that Breen once used to pass out propaganda, giving out useful updates to the evacuating citizens about the latest turn of events as well as reiterating the Citadel's imminent collapse. Alyx and Gordon eventually meet up with Barney Calhoun and a group of other survivors who are preparing to move on a train station in order to escape City 17 but it isnt an easy task. As with all endings, this one has a good one. One that will leave you on the edge of your seat. The last thing that the player hears is the twisting of metal and Alyx whispering Gordon's name. The fate of Alyx and Gordon is revealed in the sequel, Half-Life 2: Episode Two. Don't miss it! **G-Man Sightings** **Trivia**
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Developed by Valve Software, released on October 10, 2007 Character: Gordon Freeman - Episode two of three The last we saw of Gordon and Alyx, they were fleeing City 17 on a train while watching the citadel explode in a fury of blue portal dust. But not before the information packet was sent of course. This does not bode well for our team of freedom fighters. Whatever was in that packet basically was a big S.O.S. signal being sent by the combine to their homeworld (I assume) along with some other information that apparently they did not want Gordon and Alyx to have. In our opening sequence, Alyx and Gordon try to make their way to the white forest where the rest of the freedom fighters are. Getting there of course is not your simple walk in the park. Along the way, not only do you have to deal with the standard zombies, headcrabs and your standard icky enemies, but you also have the added pressure of becoming a hero to your friend, saving a rocket from being destroyed and.... well... you get the point. Episode Two takes you the player to new places. To my dismay, they toned down the driving time with your nifty little buggy, but apparently they had other things you would want to see and do. (The dog vs. strider fight is unbelievably awesome and a must see!) Some of the battle scenarios play out very differently each time I play the game. The way I choose to fight a battle may be completely different from how my next door neighbor may play it. Or even for my 10 year old kid. (Oh my! did I just admit I let my kid play this game?!) At first you may think to make an ambush here, or 100 yards up the road behind those rocks. Others they may choose a different strategy or may execute it at a tactical level, and then revise their strategy based on the outcome. The beauty of episode two is that there never seems to be a wrong way to play the battles. In the end, I must honestly say that the most difficult and yet sweetest taisting tidbit about this game was the new enhancement of achievements. Yes, we all play the game and when it is over we have a big high five for ourselves. Achievements puts a whole new spin to the game. Complete the game along with these little goals without using cheats. A few Achievements in particular had me groaning in pain. Get your grub on! Simple... you must kill all the "grubs" in the game. Sounds simple huh? Yeah. It would be if there weren't over 300 flippin grubs throughout the whole game! "ARGH! I MISSED IT BY ONE??" :whimper: I gotta start all over again. Only to find that one was hiding inside a locker. Once I accomplished that goal then I only had one other to worry over. If you need help, you can review my brief guide by clicking here. Launch the gnome into outerspace! That sounds simple too huh? Yeah, cept the gnome is found at the beginning of the game under some shelves in a shack, and the rocket is not seen till the END of the game! BUT I DID DO IT! See my screenshots of the painful process by clicking here Or if you need a bit of help trying to put the gnome in the car... take quick look here. One last bit of advise concerning the gnome. When you get to the "chopper and the rail road tracks" fight, (you will know it when you see it) LEAVE THE GNOME ON THE TRACKS! Don't bother trying to take him with you cuz the chopper aims at him while you are trying to get way. Leave him and take your car down the tracks and thru the tunnel bringing the chopper with you. (loading!) Go back through the tunnel... (loading!) and bingo... no chopper, but now you can go back and pick up your sobbing Gnome. Give him hugs and kisses and tell him you will never leave him again. :wink: Neighborhood Watch. To be honest, I don't know how I did it. Not too long ago though someone on the Steam forums put up a nice map showing what order the striders come to attack. I HIGHLY recomend you take a look at it by clicking here. And a big thank you to ozgeek. **G-Man Sightings** **Trivia** (Thanks to Crash 00 for many of these!)
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Half Life 2 Episode 3 is Coming Soon.....
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Developed by Valve Software, released on October 10, 2007 Character: Chell First of all, I owe a conciderable thank you to DinoThrasher of the Black Mesa Forums for helping me put together the screenshots. Thank you my man! Now about this game...Ever ponder the possibilities where you can create an entrance and exit wormhole? THAT is Portal my friend. The spin is that you are a prisoner that wakes up in the Aperture Science Enrichment Center's "Relaxation Vault". (Think glass prison) Once you are "offered" to leave the Relaxation Vault, you are soon given the HPD (Handheld Portal Device) to create portals that are linked to each other. You use these portals to solve numerous, and sometimes, deadly test chambers of the Aperture Science Enrichment Center, always under the watchful and rather cinister "eye" of the super computer "GLaDOS" (Generic Lifeform and Disk Operating System) of which sounds rather similar to the awesome voice heard by VAL on the Fox Reality show called "Solitary". (Yes, I am a fan of the show!) Portal is a puzzle / action game set in the Half Life universe, the story starts off slow while you get your barings, but quickly pumps up the tension as you taken through this secret research facility owned by the company Aperture Science, Inc. As a matter of fact, Some areas contain hints that Aperture Labs is in competition for GSA funding with the Black Mesa research facility, from the first Half-Life game. (gasp!) As Chell works through the stages, GLaDOS's colorful dialogue begins to paint an unnerving picture of the type of research that occurs in the facility. She cheerfully informs Chell of various safety risks in each stage that could kill or seriously injure her. Glass walls in key areas of the stages allow observation of the subject by laboratory personnel, but the chairs are empty and no research personnel are seen. (creepy) Some stages are broken, allowing Chell to explore behind the pristine test areas and into grimy areas which resemble a derelict factory. Prominent in these areas is graffiti from an unknown benefactor (Presumably the Rat Man, as stated in the commentary) accusing GLaDOS of lying about the nature of the tests, and repeatedly claiming "the cake is a lie". GLaDOS becomes uncomfortable with Chell exploring these areas and begins to hint that she is ultimately disposable and will be dealt with. Be ready for fun, be ready for uncommon love for a cube, and be ready to fall in love with a computer voice. Cuz this one is not going to let you go easily! If you get weary, just know there is a song and cake for you at the end. :wink: (my version of Black Mesa is Still Alive can be found here.) **GLaDOS's Specials Today** **Trivia**
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